@startuml
sprite $headset [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000027ADFFFFDA72000000000000000000
00000000000000006CFFFFFFFFFFFFC60000000000000000
000000000000004DFFFFFFFFFFFFFFFFD400000000000000
0000000000000AFFFFFFFFFFFFFFFFFFFFA0000000000000
000000000001DFFFFFFC73200237CFFFFFFC100000000000
00000000001DFFFFFA200000000002AFFFFFD10000000000
0000000000DFFFFD3000000000000003DFFFFC0000000000
000000000AFFFFB100000000000000001BFFFF9000000000
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00000000DFFFD1000000000000000000001DFFFD00000000
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0000002FFFF20000000000000000000000002FFFF2000000
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000000AFFF8000000000000000000000000008FFFA000000
000000DFFF4000000000000000000000000004FFFC000000
000000EFFF2000000000000000000000000002FFFE000000
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000000FFFF0000000000000000000000000000FFFF000000
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000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000CFFFFFFFFFFF000000000000FFFFFFFFFFFC000000
0000006FFFFFFFFFFF000000000000FFFFFFFFFFF6000000
0000000DFFFFFFFFFF000000000000FFFFFFFFFFC0000000
00000001DFFFFFFFFF000000000000FFFFFFFFFD10000000
0000000007CFFFFFFF000000000000FFFFFFFC7000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_HEADSET(_alias) ENTITY(rectangle,black,headset,_alias,MATERIAL HEADSET)
!define MATERIAL_HEADSET(_alias, _label) ENTITY(rectangle,black,headset,_label, _alias,MATERIAL HEADSET)
!define MATERIAL_HEADSET(_alias, _label, _shape) ENTITY(_shape,black,headset,_label, _alias,MATERIAL HEADSET)
!define MATERIAL_HEADSET(_alias, _label, _shape, _color) ENTITY(_shape,_color,headset,_label, _alias,MATERIAL HEADSET)
skinparam folderBackgroundColor<<MATERIAL HEADSET>> White
@enduml